/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.vertigo.fever;

import android.app.Activity;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;

/**
 * Wrapper activity demonstrating the use of {@link GLSurfaceView}, a view
 * that uses OpenGL drawing into a dedicated surface.
 */
public class GameActivity extends Activity {
	
	private GameRenderer renderer = new GameRenderer(this, true);
	//private GameThread gameThread = new GameThread();
    private GLSurfaceView mGLSurfaceView;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // Create our Preview view and set it as the content of our
        // Activity
        mGLSurfaceView = new GLSurfaceView(this);
        mGLSurfaceView.setRenderer(renderer);
        setContentView(mGLSurfaceView);
        
        //new Thread(gameThread).start();
        
    }

    @Override
    protected void onResume() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onResume();
        mGLSurfaceView.onResume();
    }

    @Override
    protected void onPause() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onPause();
        mGLSurfaceView.onPause();
    }

    float inc = 0.5f;
    public boolean onKeyDown(int keyCode, KeyEvent msg) {

		if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
			renderer.accel.z += inc;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
			renderer.accel.z -= inc;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
			renderer.accel.x += inc;
			return true;
		}

		if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
			renderer.accel.x -= inc;
			return true;
		}
		
		if (keyCode == KeyEvent.KEYCODE_R) {
			renderer.reset();
			return true;
		}

		return super.onKeyDown(keyCode, msg);
	}
    
    public boolean onTouchEvent(MotionEvent me) {

		if (me.getAction() == MotionEvent.ACTION_DOWN) {
			//renderer.zTrans += 1;
			return true;
		}

		if (me.getAction() == MotionEvent.ACTION_UP) {
			//renderer.zTrans -= 1;
			return true;
		}
		return super.onTouchEvent(me);

//		if (me.getAction() == MotionEvent.ACTION_MOVE) {
//			float xd = me.getX() - xpos;
//			float yd = me.getY() - ypos;
//
//			xpos = me.getX();
//			ypos = me.getY();
//
//			touchTurn = xd / 100f;
//			touchTurnUp = yd / 100f;
//			return true;
//		}
//		return super.onTouchEvent(me);
	}
    
}
